I grew up in Northern Canada, in the mining community of Thompson, Manitoba. I spent my childhood running through forests, fishing, swimming, and climbing trees. To this day, I’m a tomboy who loves to make up games.
At the age of twelve, I moved to Winnipeg, where I had a really difficult time adjusting to city life. On my first day at a new school I took a city bus in the wrong direction and wound up lost halfway across town. I didn’t do well in school—leading my parents to conclude I was bored.
I’ve been making music since I could speak. At the age of 15, I could play both guitar and piano, and was writing songs people liked. I was asked to play the annual Women's Festival in 1992, and began performing professionally at the age of 16. Despite my extracurricular successes, I was failing in school—math in particular—but was doing very well at music. So naturally I quit school, got a job at Burger King, and moved out on my own.
The magic of living on my own as a teenager lasted exactly two years before a fire forced my roommates and I to move back home for a while.
Still determined to make a living as an artist, I was starting to realize what a struggle that choice would be, and resolved to learn a marketable skill that might pay some bills without leaving me smelling perpetually of fried food.
I was always a passable character artist, had freelanced as a comic artist, and been hired to create band posters and flyers for the local music scene. Using a borrowed computer, I taught myself Photoshop and Corel Draw. I learned enough to forge a passable high school diploma, and applied for Red River College's first Computer Animation course.
During college, I got married (and later, divorced) and had a baby, which you'd think would have made things more difficult, but actually just gave me a lot more drive to learn and succeed.
After graduating from college in 1997, I found work at animation and design studios in Calgary and Winnipeg, and traveled the world designing interactive experiences, games, and animations.
My son and I love playing games. As he was growing up, we played Guitar Hero and Dance Dance Revolution using a projector I borrowed from work.
This was how I discovered that pretty much everything is cooler when it's projected really big.
In 2008, I met a programmer named Curtis Wachs who helped me create interactive projections for a side project. Within a year, my first company was born.
I'm the CEO of Lumo Interactive. Our main product is LUMOplay.com. When I'm not working, I do extreme arts and crafts, keep a bunch of plants alive, and take online courses about random things like quantum field theory and astrophysics.