Meg Rabbit assembling components for a photo manipulation art installation in the base of the man before Burning Man 2018.
Meghan Athavale, who frequently goes by the pseudonym Meg Rabbit, is a media artist, writer, and character designer whose work spans immersive interactive environments, fictional novels, animated films, music, sculptures, and crafts. Her boundless creativity is motivated by a desire to explore different ways of experiencing the world while providing a parallel way of understanding neurodivergence and cultural differences. With a keen interest in science, her speculative biology creations are based in both research and imagination.
Meg’s fictional novel Edge Anomaly explores complex concepts from natural and social sciences including the role of complexity on consciousness and tension between individualism and collectivism in a way that is easily accessible to middle-grade readers.
In 2010, Meg founded the interactive display and game company LUMOplay as a way of expanding upon and monetizing her talent for experiential installation design, game development, and 2D animation. She has collaborated on interaction design for projects including the Ride the Rocket exhibit (Nuit Blanche Toronto, 2012), Google Tokyo’s interactive koi pond lobby, Barbie’s Dream Wall (created for Mattel for Barbie’s 60th anniversary), and dozens of educational interactive installations for museums including Nasa Goddard Space Center, The National Children’s Museum, and the Exploratorium. She has also designed and programmed live interactive video elements for bands including Mstrkrft and Stanton Warriors.
A lifelong learner and gifted autodidact, Meg taught herself to code, compose, draw, design, and craft. She formalized her skills in animation at Red River College in Winnipeg, Manitoba, graduating in 1997. She aims to share her love of learning by offering guidance to other artists and collaborating with folks across many disciplines and industries.
Meg demonstrating an interactive wall she designed using tools created by her company, LUMOplay.